Video Games and Creativity

Written By Anonim
Video Games and Creativity
  • Publsiher : Academic Press
  • Release : 03 August 2015
  • ISBN : 0128017058
  • Pages : 332 pages
  • Rating : /5 from reviews
GET THIS BOOKVideo Games and Creativity


Download or read book entitled Video Games and Creativity by author: Anonim which was release on 03 August 2015 and published by Academic Press with total page 332 pages . This book available in PDF, EPUB and Kindle Format. Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes

Video Games and Creativity

Video Games and Creativity
  • Author : Anonim
  • Publisher : Academic Press
  • Release Date : 2015-08-03
  • Total pages : 332
  • ISBN : 0128017058
GET BOOK

Summary : Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be ...

One Up Creativity Competition and the Global Business of Video Games

One Up   Creativity  Competition  and the Global Business of Video Games
  • Author : Joost van Dreunen
  • Publisher : Columbia Business School Publishing
  • Release Date : 2020
  • Total pages : 320
  • ISBN : 0128017058
GET BOOK

Summary : What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies look unconventional--and are often ignored--from the standpoint of traditional business strategy. Yet they have thrived in the face of digitalization, generating billions in revenue through business models such as offering content ...

Relationships Between Video Game Play and Creativity Among Elementary School Students

Relationships Between Video Game Play and Creativity Among Elementary School Students
  • Author : Karla R. Hamlen
  • Publisher : Unknown
  • Release Date : 2008
  • Total pages : 119
  • ISBN : 0128017058
GET BOOK

Summary : ?Pub Inc With increasing numbers of children having access to video games and spending more time playing them, it is important to examine how this relates to other areas of their lives. This study was an investigation of the relationships between time spent playing video games and creativity among upper ...

Producing Games

Producing Games
  • Author : D S. Cohen,Sergio A. Bustamante
  • Publisher : CRC Press
  • Release Date : 2012-09-10
  • Total pages : 300
  • ISBN : 0128017058
GET BOOK

Summary : Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond $20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm ...

Youth Empowerment Through Video Game Development

Youth Empowerment Through Video Game Development
  • Author : Roosevelt S. Pittman (III.)
  • Publisher : Unknown
  • Release Date : 2014
  • Total pages : 216
  • ISBN : 0128017058
GET BOOK

Summary : My research examines the outcomes of engaging youth in art, design, and programming to create video games. This study targeted under-served minority and low-income youth, (primarily Blacks and Hispanics) aged 11-18. Specifically, I examined the characteristics chosen by participants when designing themselves as main characters in their games, and how ...

From Video Games to Real Life Tapping into Minecraft to Inspire Creativity and Learning in the Library

From Video Games to Real Life  Tapping into Minecraft to Inspire Creativity and Learning in the Library
  • Author : Mary L. Glendening
  • Publisher : ABC-CLIO
  • Release Date : 2016-09-19
  • Total pages : 115
  • ISBN : 0128017058
GET BOOK

Summary : This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. • Helps librarians harness the power of an ...

Video Games

Video Games
  • Author : Kathy Ceceri
  • Publisher : Build it Yourself
  • Release Date : 2015-09
  • Total pages : 128
  • ISBN : 0128017058
GET BOOK

Summary : What does the 13,000-year-old mancala game have in common with today's Minecraft? They both require logic, critical thinking skills, and creativity! In Video Games: Design and Code Your Own Adventure, readers discover that the video games they play today have their roots in the games kids played in the deserts ...

The Oxford Handbook of Digital Technologies and Mental Health

The Oxford Handbook of Digital Technologies and Mental Health
  • Author : Marc N. Potenza,Kyle Faust,David Faust
  • Publisher : Oxford University Press
  • Release Date : 2020-08-17
  • Total pages : 212
  • ISBN : 0128017058
GET BOOK

Summary : Digital technology use, whether on smartphones, tablets, laptops, or other devices, is prevalent across cultures. Certain types and patterns of digital technology use have been associated with mental health concerns, but these technologies also have the potential to improve mental health through the gathering of information, by targeting interventions, and ...

Exploring Minecraft

Exploring Minecraft
  • Author : Larissa Hjorth
  • Publisher : Springer Nature
  • Release Date : 2021-06-15
  • Total pages : 212
  • ISBN : 0128017058
GET BOOK

Summary : Read online Exploring Minecraft written by Larissa Hjorth, published by Springer Nature which was released on . Download full Exploring Minecraft Books now! Available in PDF, ePub and Kindle....

Videogames and Education

Videogames and Education
  • Author : Harry J. Brown
  • Publisher : Routledge
  • Release Date : 2014-12-18
  • Total pages : 248
  • ISBN : 0128017058
GET BOOK

Summary : Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context ...

Bit by Bit

Bit by Bit
  • Author : Andrew Ervin
  • Publisher : Hachette UK
  • Release Date : 2017-05-02
  • Total pages : 304
  • ISBN : 0128017058
GET BOOK

Summary : An acclaimed critic argues that video games are the most vital art form of our time Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old ...

A Parent s Guide to PlayStation Games

A Parent s Guide to PlayStation Games
  • Author : Mark H. Walker,Craig Wessel
  • Publisher : Mars Pub Incorporated
  • Release Date : 2001
  • Total pages : 186
  • ISBN : 0128017058
GET BOOK

Summary : Featuring new reviews of the latest games, this book explains everything a parent needs to know about America's most popular video game consoles: the PlayStation 2 and the revamped PlayStation One. This exhaustive guide offers parents different ways to cut through the hype with which games are marketed and clarifies the ...

Animation and Creativity in the Classroom

Animation and Creativity in the Classroom
  • Author : Britta Pollmuller
  • Publisher : GRIN Verlag
  • Release Date : 2016-08-25
  • Total pages : 284
  • ISBN : 0128017058
GET BOOK

Summary : Research Paper from the year 2016 in the subject Guidebooks - School, Education, Pedagogy, Auckland University of Technology, language: English, abstract: The book is the description of a model of how young people learn about animation and machinima and looks at three key themes: creativity, which is the process of developing ...

Video Games Your Kids

Video Games   Your Kids
  • Author : Hilarie Cash,Kim McDaniel
  • Publisher : Unknown
  • Release Date : 2008
  • Total pages : 191
  • ISBN : 0128017058
GET BOOK

Summary : Video Games & Your Kids is for parents who are worried that their children may be spending too much time playing video games. Based on research and the authors' clinical experience, the book explains what gaming addiction is, how much gaming is too much, and the affects gaming has on the ...

How to Create Simple Video Games

How to Create Simple Video Games
  • Author : Stavros Kirkelie
  • Publisher : Digital Revolution Media
  • Release Date : 2021-06-15
  • Total pages : 20
  • ISBN : 0128017058
GET BOOK

Summary : Video gaming can be a very entertaining experience for many people. Sometimes you will notice that hours have gone by while you are playing. If you are a person who enjoys playing video games you may want to consider creating your own video game. The market for video games continuously ...