How to Play Video Games

Written By Matthew Thomas Payne
How to Play Video Games
  • Publsiher : NYU Press
  • Release : 26 March 2019
  • ISBN : 1479805920
  • Pages : 363 pages
  • Rating : /5 from reviews
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Download or read book entitled How to Play Video Games by author: Matthew Thomas Payne which was release on 26 March 2019 and published by NYU Press with total page 363 pages . This book available in PDF, EPUB and Kindle Format. Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

What Video Games Have to Teach Us about Learning and Literacy

What Video Games Have to Teach Us about Learning and Literacy
  • Author : James Paul Gee
  • Publisher : Palgrave Macmillan
  • Release Date : 2004
  • Total pages : 225
  • ISBN : 1479805920
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Summary : A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with 'I want to talk about vide games- yes, even violent video games - and say some positive things about them'. With ...

A Brief History Of Video Games

A Brief History Of Video Games
  • Author : Rich Stanton
  • Publisher : Hachette UK
  • Release Date : 2015-07-23
  • Total pages : 368
  • ISBN : 1479805920
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Summary : 'Stanton writes with terrific verve and precision . . . his understanding of the seductive pleasures of gaming takes us right to its heart.' Maria Bustillos, Times Literary Supplement 'The best overview book of the industry that I've read.' Andrew Liptak, io9 From the first wood-panelled Pong machines in California to ...

Video Games Around the World

Video Games Around the World
  • Author : Mark J. P. Wolf,Toru Iwatani
  • Publisher : MIT Press
  • Release Date : 2015-05-15
  • Total pages : 720
  • ISBN : 1479805920
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Summary : Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents....

How to Play Video Games

How to Play Video Games
  • Author : Matthew Thomas Payne,Nina B. Huntemann
  • Publisher : NYU Press
  • Release Date : 2019-03-26
  • Total pages : 363
  • ISBN : 1479805920
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Summary : Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual ...

Finnish Video Games

Finnish Video Games
  • Author : Juho Kuorikoski
  • Publisher : McFarland
  • Release Date : 2015-05-18
  • Total pages : 332
  • ISBN : 1479805920
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Summary : In the past three decades Finland's video game industry has become the backbone of Finnish cultural export. Angry Birds and Clash of Clans are dominating sales around the world and the small Nordic nation has become a gaming superpower. Drawing on more than 60 interviews, this book covers the Finnish video ...

Video Games and Creativity

Video Games and Creativity
  • Author : Anonim
  • Publisher : Academic Press
  • Release Date : 2015-08-03
  • Total pages : 332
  • ISBN : 1479805920
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Summary : Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be ...

An Illustrated History of 151 Video Games

An Illustrated History of 151 Video Games
  • Author : Simon Parkin
  • Publisher : Lorenz Books
  • Release Date : 2014-01-07
  • Total pages : 255
  • ISBN : 1479805920
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Summary : Examines the evolution of video games, chronicles the history of gaming, and profiles key titles across all platforms....

Interactive Storytelling for Video Games

Interactive Storytelling for Video Games
  • Author : Josiah Lebowitz,Chris Klug
  • Publisher : Taylor & Francis
  • Release Date : 2011
  • Total pages : 319
  • ISBN : 1479805920
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Summary : Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes....

The Toxic Meritocracy of Video Games

The Toxic Meritocracy of Video Games
  • Author : Christopher A. Paul
  • Publisher : U of Minnesota Press
  • Release Date : 2018-02-20
  • Total pages : 280
  • ISBN : 1479805920
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Summary : An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic ...

Video Games and Storytelling

Video Games and Storytelling
  • Author : Souvik Mukherjee
  • Publisher : Springer
  • Release Date : 2015-09-15
  • Total pages : 239
  • ISBN : 1479805920
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Summary : The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories ...

A History of Video Games in 64 Objects

A History of Video Games in 64 Objects
  • Author : World Video Game Hall of Fame
  • Publisher : Dey Street Books
  • Release Date : 2018-05-29
  • Total pages : 352
  • ISBN : 1479805920
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Summary : Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’...

On Video Games

On Video Games
  • Author : Soraya Murray
  • Publisher : Bloomsbury Publishing
  • Release Date : 2017-10-30
  • Total pages : 336
  • ISBN : 1479805920
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Summary : Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, Soraya Murray moves past the technical discussions of games and offers a fresh and incisive look at their cultural dimensions. She critically explores blockbusters ...

Bit by Bit

Bit by Bit
  • Author : Andrew Ervin
  • Publisher : Hachette UK
  • Release Date : 2017-05-02
  • Total pages : 304
  • ISBN : 1479805920
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Summary : An acclaimed critic argues that video games are the most vital art form of our time Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old ...

Ten Things Video Games Can Teach Us

Ten Things Video Games Can Teach Us
  • Author : Jordan Erica Webber,Daniel Griliopoulos
  • Publisher : Hachette UK
  • Release Date : 2017-08-17
  • Total pages : 288
  • ISBN : 1479805920
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Summary : WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from ...

Video Game Narrative and Criticism

Video Game Narrative and Criticism
  • Author : T. Thabet
  • Publisher : Springer
  • Release Date : 2015-03-04
  • Total pages : 86
  • ISBN : 1479805920
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Summary : The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game criticism. Video Game Narrative and Criticism explains the nature of gameplay - a psychological experience and a meaning-making process in the fictional world of video games....