Description : The pedagogical experiment performed has proved the increase in the educational efficiency achieved by the students learning from the multimedia version of the handbook on "Experiment in chemistry" at the Faculty of Chemistry, Adam Mickiewicz University. The results of the tests checking the students' and teachers' knowledge have shown that in the field of chemical experiment, the blended learning is much more effective than that from a conventional written handbook. The authors also assumed the hypothesis that the use of the blended learning mode would be highly effective in education in other scientific areas of experimental nature, which, however, should be confirmed by further studies. (Contains 3 tables and 2 figures.).
Description : Extensively updated and expanded to reach a wide audience hungry for information in the far-reaching field of multimedia, this new edition includes more than 20 chapters on Netscape Communications, multimedia on the Internet, the WWW, HTML and Java.
Description : This jargon-free guide to understanding the fast-growing technology of multimedia helps the business and professional reader comprehend the basic concepts and approach the development of new applications. It provides expert guidance in selecting and evaluating multimedia to serve specific needs and helps the reader avoid common misconceptions and costly pitfalls. Photographs, charts, tables.
Description : The updated second edition of the only handbook to offer a comprehensive analysis of research and theory in the field of multimedia learning, or learning from words and images. It examines research-based principles to determine the most effective methods of multimedia instruction and uses cognitive theory to explain how these methods work.
Description : In the last decade, the field of multimedia learning emerged as a coherent discipline with an accumulated research base that had never been synthesized and organized in a handbook. The Cambridge Handbook of Multimedia Learning, first published in 2005, constituted the world's first handbook devoted to comprehensive coverage of research and theory in the field of multimedia learning. Multimedia learning is defined as learning from words (e.g., spoken or printed text) and pictures (e.g. illustrations, photos, maps, graphs, animation, or video). The focus of this handbook is on how people learn from words and pictures in computer-based environments. Multimedia environments include online instructional presentations, interactive lessons, e-courses, simulation games, virtual reality, and computer-supported in-class presentations. The Cambridge Handbook of Multimedia Learning seeks to establish what works (that is, to ground research in cognitive theory), and to consider when and where it works (that is, to explore the implications of research for practice).
Description : "Here is your chance to learn powerful new methods for integrating text, imagery, animation, sound, and video to convey information. This definitive handbook features contributions on the newest multimedia innovations from experts at IBM, Apple, Kodak, Intel, Hewlett-Packard, DEC, and other leading corporations." "You'll find up-to-the-minute discussions of multimedia specifications ... writable CDs ... virtual reality ... authoring multimedia ... and producing multimedia videos." "The McGraw-Hill Multimedia Handbook also covers the following: networking multimedia applications; designing a multimedia system; multimedia standards; managing multimedia information; multimedia on cable; the virtual classroom; legal issues in multimedia; how to produce your own CD-ROM; CD-I developers' source guide; animation, video, and sound; and much more." "In addition, this handbook includes an extensive Annotated Resource Guide." "Whether you're a multimedia user or a newcomer to the field, this essential reference tool will guide you step by step through all areas of the burgeoning multimedia industry, providing state-of-the-art information on the latest breakthroughs!"--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Description : Multimedia information retrieval: That is the desire to make computers see, hear and understand like humans do. Is it possible to give perception to machines, to make them understand facial expressions, hummed melodies, stock charts and ECG curves? If yes, the computer would become an even more valuable companion in business and private life. Think of the possibilities in, for example, healthcare, home security, online customer support or market analysis. This book explains what is possible in multimedia information retrieval today and what is not. We introduce the basic concepts, explain why the first step is always summarization and the second classification, which is essentially applying human understanding of some context on the summary. We group and discuss the various methods that have been proposed for the summarization of audio, visual and other media information. In classification, we build on today's psychological understanding of human cognition. Successfully, we transfer concepts of human similarity perception on machine classification. We cluster machine learning methods by their approach, model and process. On top of that, we link back from the state of the art methods of multimedia information retrieval to human cognition: We propose artificial neural structures for the building blocks of media summarization and classification. The result is a balanced introduction into the field that starts from graduate IT knowledge and ends at the current frontiers of multimedia research.
Description : "This book highlights and discusses the underlying QoS issues that arise in the delivery of real-time multimedia services over wireless networks"--Provided by publisher.