Description : An action-packed novel that ushers in a new age of adventure in the critically acclaimed StarCraft series from Blizzard Entertainment Award-winning author Timothy Zahn pens the latest chapter in the stunning StarCraft saga, building on the game’s rich legacy to create an unforgettable new story. After nearly a decade of brutal warfare, three mighty factions—the enigmatic protoss, the savage zerg, and the terrans, humanity’s descendants in the sector—have entered a cease-fire, but the peace is tenuous at best. When the sudden restoration of an incinerated planet is brought to light, tensions erupt. Neutrality swings back to hostility, and old enemies are accused of developing biological weapons to reignite the bitter conflict. An expedition of terran and protoss soldiers and researchers is deployed to investigate the mysterious zerg planet and its inhabitants’ intentions. But the lush alien landscape is host to other denizens, creatures shrouded in shadow, and should they be unleashed, they will change the fate of the entire galaxy. Praise for StarCraft: Evolution “I couldn’t put the book down. . . . If you love science fiction, solid characters, and great action sequences, you’ll love [StarCraft: Evolution].”—Cinelinx “This one is definitely a fun read.”—Analog
Description : NEW YORK TIMES BESTSELLER • An all-new, official prequel novel to The Battle for Azeroth, Blizzard Entertainment’s next expansion to the critically acclaimed World of Warcraft videogame. Azeroth is dying. The Horde and the Alliance defeated the demonic Burning Legion, but a dire catastrophe is unfolding deep below the surface of the world. There is a mortal wound in the heart of Azeroth, struck by the sword of the fallen titan Sargeras in a final act of cruelty. For Anduin Wrynn, king of Stormwind, and Sylvanas Windrunner, warchief of the Horde and queen of the Forsaken, there is little time to rebuild what remains and even less to mourn what was lost. Azeroth’s devastating wound has revealed a mysterious material known as Azerite. In the right hands, this strange golden substance is capable of incredible feats of creation; in the wrong ones, it could bring forth unthinkable destruction. As Alliance and Horde forces race to uncover the secrets of Azerite and heal the wounded world, Anduin enacts a desperate plan aimed at forging a lasting peace between the factions. Azerite jeopardizes the balance of power, and so Anduin must gain the trust of Sylvanas. But, as ever, the Dark Lady has her own machinations. For peace to be possible, generations of bloodshed and hatred must be brought to an end. But there are truths that neither side is willing to accept and ambitions they are loath to relinquish. As Alliance and Horde alike grasp for the Azerite’s power, their simmering conflict threatens to reignite all-out war—a war that would spell doom for Azeroth. Praise for Before the Storm “This is easily the best book in the World of Warcraft series, and I don’t say that lightly. . . . It’s so much more than a tie-in novel. . . . It’s a beautiful book.”—Blizzard Watch
Description : A single-volume compilation of the first three StarCraft novels includes the tales Liberty's Crusade, Shadow of the Zel'Naga, and Speed of Darkness, in an anthology that is complemented by the previously unprinted eBook, Uprising. Original. (A Blizzard Entertainment game)
Description : For the poor, hardworking citizens of the Confederacy's fringe worlds, the Guild Wars have exacted a huge toll. Swayed by the promise of financial rewards, a new batch of recruits joins the fight alongside a slew of mysteriously docile criminals—and a few dubious military leaders. Eighteen-year-old Jim Raynor, full of testosterone and eager to make things right at home, ships off to boot camp and finds his footing on the battlefield, but he soon discovers that the official mission is not what he's really fighting for. For the first time ever, StarCraft enthusiasts will learn the origins of the enduring friendship between the young upstart Jim Raynor and the streetwise soldier Tychus Findlay. Watch as they battle on the front lines of a fierce interplanetary war and bear witness to the Confederacy's rank corruption—corruption so reprehensible that it rains immeasurable death and destruction upon the government's own people.
Description : It’s globalised culture – but not as we know it. Fuelled by curiosity and wanderlust, reporter Doug Hendrie travels to the edges of our world to find the most unexpected – and bizarre – examples of cultural mash-ups, from the StarCraft videogame superstars of South Korea to the Clash-loving punks of Indonesia. A whirlwind world tour through surprising subcultures told with subtle humour, AmalgaNations picks up where Louis Theroux leaves off. ‘We’re used to carting our travel discoveries home, but as Doug Hendrie proves it’s a two-way trade. Particularly when high tech, sex and style make the most unexpected converts.’ Tony Wheeler ‘Travelling isn’t just about where you go but what you do when you get there: where you look, what you see, who you meet and the questions you ask. Hendrie gets all this right and more in a book which doesn’t just take us places but into what feels like the future - a future that is here, now.’ Sophie Cunningham ‘Hendrie challenges stereotypes, celebrates differences and shows that, at base, what makes us all human is our ability to creatively adapt to and engage with our increasingly interconnected world.’ Damien Kingsbury ‘Doug Hendrie’s personal and insightful account of the connections between the West and other cultures exposes hidden truths about our global village.’ Jacqueline Kent ‘From Ghana’s sorcery, scams and soft- porn film industry to gay power in the Philippines ... Welcome to Doug Hendrie’s world tour of rebirthed cultures.’ Christopher Kremmer
Description : An investigation of the reasons why Victorian pioneers of social science were habitually approaching the study of other societies with largely positivistic and evolutionary methodologies.
Description : Source: Wikia. Pages: 59. Chapters: Aberration, Baneling, Behemoth, Brood lord, Brood mother, Broodling, Brutalisk, Carpenter's Hand Maiden, Cerebrate, Changeling, Choker, Corruptor, Creep, Creep colony, Defiler, Devourer, Devouring One, Drone, Evolution chamber, Extractor, Feederling, Greater spire, Guardian, Hive, Hunter Killer, Hunterling, Hydralisk, Hydralisk den, Infested Kerrigan, Infested bunker, Infested command center, Infested marine, Infested terran, Infested terran buildings, Infestor, Kaboomer, Lair, Larva, Leviathan, Lurker, Lurker den, Metamorph, Mutalisk, Mutate, Nydus canal, Nydus worm, Nydus worm, Omegalisk, Overlord, Overmind, Overseer, Parasite, Probe, Queen, Queen, Roach, Roverlisk, Scourge, Spawning pool, Spine crawler, Spire, Splitterling, Spore cannon, Spore colony, Spore crawler, Spotter, Stank, Sunken colony, Swarmling, Swarmling, Torrasque, Ultralisk, Ultralisk cavern, Yggdrasill, Zergling, Zergrinch Warg. Excerpt: The aberration is a powerful infested terran variant with a thorny carapace and a lower half made of pincers. An aberration Aberrations are former terrans who have undergone extreme mutation from the zerg hyper-evolutionary virus. They possess class 5 bio-signatures. During the Second Great War, aberrations were spawned on Meinhoff and some were present in the tunnels beneath Char which housed Kerrigan's nydus network. The baneling is an explosive zerg strain, evolved from the zergling. A baneling Banelings are created from zerglings following a brief chrysalis phase. In the new form, the zergling's claws shrivel and become withered, and a swollen sac filled with volatile chemicals grows out of its back. When a baneling gets close enough to an enemy, it triggers a reaction within its volatile chemical payload, causing the creature to explode with a shower of searing acid. The explosion destroys the baneling but also inflicts terrible damage to its enemies, highly effective against both structures and ground forces. In fact, ...
Description : Dominion ghosts epitomize the height of terran evolution and physical conditioning. Augmented by technologies that harness their innate psionic potential, these lethal operatives use telepathy and other superhuman powers to isolate and destroy the enemies of the Dominion. But when the hunters become the hunted and ghosts start disappearing without a trace, even the most dangerous human soldiers in the Koprulu sector have something to fear... Enter Nova Terra, a ghost of unparalleled ability. On orders fromEmperor Arcturus Mengsk, Nova embarks on a secret mission to find her missing comrades. As her investigation leads down a maze of dark corridors, painful memories of her pre-ghost years begin to surface. Soon, Nova learns that there might be a connection between the missing agents and her past, a discovery that will pit her against both the shadows ofher youth and a terrifying new breed of psionic warrior: spectres. This is the story that StarCraft fans have been waiting for—a pulse-pounding adventure based on the never-released StarCraft: Ghost tactical-action console game. StarCraft: Ghost—Spectres unveils a tumultuous chapter in Nova’s life and the insidious origins of the spectres featured in StarCraft II: Wings of Liberty, the record-breaking sequel to Blizzard Entertainment’s highly praised real-time strategy games StarCraft and StarCraft: Brood War.