Description : This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focussing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesising these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.
Description : Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Commentary (plays not included). Pages: 167. Chapters: List of PlayStation 3 games, Portal 2, Uncharted 3: Drake's Deception, Grand Theft Auto IV, Saints Row 2, Batman: Arkham City, Little Busters!, BioShock, Brutal Legend, kami, Clannad (visual novel), LittleBigPlanet (PlayStation 3), Final Fantasy XIII, To Heart 2, The Beatles: Rock Band, Mass Effect 3, Bayonetta, Mass Effect (video game), Call of Duty: Black Ops. Excerpt: This is a list of retail PlayStation 3 games released or planned for release on Blu-ray Disc. For a list of downloadable PlayStation Network games, see the List of downloadable PlayStation 3 games. For a list of original PlayStation games available to download from the PlayStation Store, see the List of PSone Classics. For a chronological list, click the sort button in the 'First released' column.For technical information, such as resolution and install sizes, see the individual games' page.The column "Exclusive" indicates whether the PS3 is the only platform on which the game is available. This does not include hand-held game consoles or mobile phones which generally run a completely different version of the game under the same name. A value of "Console" for exclusivity means that, while a title may be available as an arcade game or on a PC using Microsoft Windows, Unix/Linux, or Mac OS X, it is not available on any other video game console in its native mode. There are currently 760 games (multiplatform: 615; exclusive: 137; console exclusive: 8) and 15 cancelled games on this list as of July 25, 2012. Portal 2 is a first-person puzzle-platform video game developed and published by Valve Corporation. It is the sequel to Portal (2007) and was released on April 19, 2011 for Microsoft Windows, Mac OS X, PlayStation 3, and Xbox 360. The retail versions of the game are distributed by Electronic Arts, while digital...
Description : While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.
Description : Read some in-depth information about the Playstation 4. This text goes from the platform shift, to the Dualshock 4, Playstation 4 Eye. This books also covers the games that have been shown off and some future possibilities for the Playstation 4 platform. Version 1.3 includes additional social features, PlayStation Plus pricing, availability date, memory dispersion, additional sharing options, and PlayStation Vita TV. Version 1.4 includes additional information surrounding the DualShock 4, Party Chat and Real Names on the PlayStation Network, Day-one Firmware update requirements, Cross-generation upgrades, digital games and other PlayStation 4's, and a new section on the limitations of Bluetooth in the PlayStation 4. Version 1.5 includes additional information regarding limitations with the PlayStation 4 at launch, DLNA, DualShock 4 details, Headset limitations, Graphics information, rental games, Hard drive dimensions, and clarified dedicated port for PlayStation Camera.
Description : All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.
Description : Games systems used to be simple--plug into TV, put in game cartirage, power on...and occasionally spend several minutes plugging dust out and putting it in at just the right angle! Today game systems are more than game systems--they are multi-media powerhouses. In the case of PS3, it is a full on computer. This guide will help you get the most out of your PS3 and everything that's built into it--from adjusting parental settings to changing the way it looks. GameCaps Walkthroughs was started as a way of bringing cheap, reliable, and informative game walkthroughs and system profiles. Our library is growing more every month.
Description : Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Commentary (plays not included). Pages: 61. Chapters: PlayStation Home, PlayStation 3 system software, List of PlayStation 3 backward compatible PlayStation 2 and PlayStation games, PlayStation Network, Nathan Drake, PlayStation 3 hardware, PlayStation 3 launch, Xi, List of 3D PlayStation 3 games, PlayStation Store, XrossMediaBar, OtherOS, PhysX, Timeline of PlayStation 3 SKUs, PlayTV, Remote Play, Adhoc Party for PlayStation Portable, PhyreEngine, PlayStation 3 cluster, Life with PlayStation, Xam'd: Lost Memories, VidZone, Qore, RSX 'Reality Synthesizer', H ctor Mart n Cantero, In-Movie Experience. Excerpt: The PlayStation 3 Pureisut?shon Sur?, officially abbreviated as PS3) is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles. It was first released on November 11, 2006 in Japan, with international markets following shortly thereafter. Major features of the console include its unified online gaming service, the PlayStation Network, its robust multimedia capabilities, connectivity with the PlayStation Portable, and its use of the Blu-ray Disc as its primary storage medium. Sony officially unveiled the PlayStation 3 (then marketed as PLAYSTATION 3) to the public along with its original boomerang style controller on May 16, 2005, during the E3 2005 conference. A functional version of the system was not present there, nor at the Tokyo Game Show in September 2005, although demonstrations (such as Metal Gear Solid 4: Guns of the Patriots) were held at both events on software development kits and comparable personal computer hardware. Video footage based on the predicted PlayStation 3 specifications was also shown (nota...
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