Hands On Virtual Computing

Author by : Ted Simpson
Language : en
Publisher by : Cengage Learning
Format Available : PDF, ePub, Mobi
Total Read : 98
Total Download : 728
File Size : 51,5 Mb
pdf pdf

Description : HANDS-ON VIRTUAL COMPUTING offers students as well as professionals the background in virtualization technology needed to advance in today's technology workplace. It provides an overview of virtualization technology with chapters dedicated to the latest virtualization products: VMware Workstation 6.5, VMware Server 2.0, Microsoft Virtual PC 2007, Microsoft Virtual Server 2005, and Hyper-V. Additional chapters focus on using virtualization software in networked server environments and include building virtual networks, implementing high-availability clusters, enhancing performance and security, and using Microsoft Virtual Machine Manager to centralize management of multiple virtual servers. This book incorporates hands-on activities and allows the reader to work with virtual computing concepts, using real-world situations to build the skills necessary for a successful career in a computer industry increasingly focused on virtualization. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.


Hands On Virtual Computing

Author by : Ted Simpson
Language : en
Publisher by : Cengage Learning
Format Available : PDF, ePub, Mobi
Total Read : 29
Total Download : 606
File Size : 40,6 Mb
pdf pdf

Description : Reader equip themselves for today’s dramatically changing IT world with the insights and timely instruction in HANDS-ON VIRTUAL COMPUTING, 2E. Whether a novice or experienced IT professional, this unique book combines current theory and developing concepts with practical hands-on activities and projects to help readers master virtualization and learn to apply those skills in real world scenarios. Readers gain experience working with the latest virtualization technology and learn the differences between the two major leaders in virtualization products -- VMware and Microsoft. Specific chapters address Oracle VirtualBox, VMware Workstation, Microsoft Hyper-V, VMware vSphere, and virtualization in software-defined data centers. Readers develop the solid understanding of virtualization concepts and products needed to advance today’s IT career. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.


Exam Prep For Hands On Virtual Computing Loose Leaf Version

Author by : Dave Mason
Language : en
Publisher by : Rico Publications
Format Available : PDF, ePub, Mobi
Total Read : 17
Total Download : 130
File Size : 51,9 Mb
pdf pdf

Description : 5,600 Exam Prep questions and answers. Ebooks, Textbooks, Courses, Books Simplified as questions and answers by Rico Publications. Very effective study tools especially when you only have a limited amount of time. They work with your textbook or without a textbook and can help you to review and learn essential terms, people, places, events, and key concepts.


Exam Prep For Bundle Hands On Virtual Computing 2nd Mindtap Networking 2 Terms 12 Months Printed Access Card

Author by : Dave Mason
Language : en
Publisher by : Rico Publications
Format Available : PDF, ePub, Mobi
Total Read : 32
Total Download : 635
File Size : 40,8 Mb
pdf pdf

Description : 5,600 Exam Prep questions and answers. Ebooks, Textbooks, Courses, Books Simplified as questions and answers by Rico Publications. Very effective study tools especially when you only have a limited amount of time. They work with your textbook or without a textbook and can help you to review and learn essential terms, people, places, events, and key concepts.


Exam Prep For Bundle Hands On Virtual Computing Loose Leaf Version 2nd Lms Integrated For Mindtap Networking 1 Term 6 Months Printed Access Card

Author by : Dave Mason
Language : en
Publisher by : Rico Publications
Format Available : PDF, ePub, Mobi
Total Read : 23
Total Download : 354
File Size : 41,8 Mb
pdf pdf

Description : 5,600 Exam Prep questions and answers. Ebooks, Textbooks, Courses, Books Simplified as questions and answers by Rico Publications. Very effective study tools especially when you only have a limited amount of time. They work with your textbook or without a textbook and can help you to review and learn essential terms, people, places, events, and key concepts.


Advances In Visual Computing

Author by : George Bebis
Language : en
Publisher by : Springer Science & Business Media
Format Available : PDF, ePub, Mobi
Total Read : 49
Total Download : 290
File Size : 54,8 Mb
pdf pdf

Description : The two volume set LNCS 5358 and LNCS 5359 constitutes the refereed proceedings of the 4th International Symposium on Visual Computing, ISVC 2008, held in Las Vegas, NV, USA, in December 2008. The 102 revised full papers and 70 poster papers presented together with 56 full and 8 poster papers of 8 special tracks were carefully reviewed and selected from more than 340 submissions. The papers are organized in topical sections on computer graphics, visualization, shape/recognition, video analysis and event recognition, virtual reality, reconstruction, motion, face/gesture, and computer vision applications. The 8 additional special tracks address issues such as object recognition, real-time vision algorithm implementation and application, computational bioimaging and visualization, discrete and computational geometry, soft computing in image processing and computer vision, visualization and simulation on immersive display devices, analysis and visualization of biomedical visual data, as well as image analysis for remote sensing data.


Entertainment Computing

Author by : Ryohei Nakatsu
Language : en
Publisher by : Springer Science & Business Media
Format Available : PDF, ePub, Mobi
Total Read : 47
Total Download : 428
File Size : 53,7 Mb
pdf pdf

Description : This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.


Hands On Ethical Hacking And Network Defense

Author by : Michael T. Simpson
Language : en
Publisher by : Cengage Learning
Format Available : PDF, ePub, Mobi
Total Read : 58
Total Download : 165
File Size : 51,8 Mb
pdf pdf

Description : Hands-On Ethical Hacking and Network Defense, Second Edition provides an in-depth understanding of how to effectively protect computer networks. This book describes the tools and penetration testing methodologies used by ethical hackers and provides a thorough discussion of what and who an ethical hacker is and how important they are in protecting corporate and government data from cyber attacks. Readers are provided with updated computer security resources that describe new vulnerabilities and innovative methods to protect networks. Also included is a thorough update of federal and state computer crime laws, as well as changes in penalties for illegal computer hacking. With cyber-terrorism and corporate espionage threatening the fiber of our world, the need for trained network security professionals continues to grow. Hands-On Ethical Hacking and Network Defense, Second Edition provides a structured knowledge base to prepare readers to be security professionals who understand how to protect a network by using the skills and tools of an ethical hacker. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.


Virtual Computing

Author by : Dongmin Kim
Language : en
Publisher by : Springer Science & Business Media
Format Available : PDF, ePub, Mobi
Total Read : 47
Total Download : 553
File Size : 40,8 Mb
pdf pdf

Description : The evolution of modern computers began more than 50 years ago and has been driven to a large extend by rapid advances in electronic technology during that period. The first computers ran one application (user) at a time. Without the benefit of operating systems or compilers, the application programmers were responsible for managing all aspects of the hardware. The introduction of compilers allowed programmers to express algorithms in abstract terms without being concerned with the bit level details of their implementation. Time sharing operating systems took computing systems one step further and allowed several users and/or applications to time share the computing services of com puters. With the advances of networks and software tools, users and applications were able to time share the logical and physical services that are geographically dispersed across one or more networks. Virtual Computing (VC) concept aims at providing ubiquitous open computing services in analogous way to the services offered by Telephone and Elec trical (utility) companies. The VC environment should be dynamically setup to meet the requirements of a single user and/or application. The design and development of a dynamically programmable virtual comput ing environments is a challenging research problem. However, the recent advances in processing and network technology and software tools have successfully solved many of the obstacles facing the wide deployment of virtual computing environments as will be outlined next.


Advanced Multimedia Content Processing

Author by : Shojiro Nishio
Language : en
Publisher by : Springer Science & Business Media
Format Available : PDF, ePub, Mobi
Total Read : 47
Total Download : 330
File Size : 54,6 Mb
pdf pdf

Description : This volume is the Proceedings of the First International Conference on Advanced Multimedia Content Processing (AMCP ’98). With the remarkable advances made in computer and communication hardware/software system technologies, we can now easily obtain large volumes of multimedia data through advanced computer networks and store and handle them in our own personal hardware. Sophisticated and integrated multimedia content processing technologies, which are essential to building a highly advanced information based society, are attracting ever increasing attention in various service areas, including broadcasting, publishing, medical treatment, entertainment, and communications. The prime concerns of these technologies are how to acquire multimedia content data from the real world, how to automatically organize and store these obtained data in databases for sharing and reuse, and how to generate and create new, attractive multimedia content using the stored data. This conference brings together researchers and practitioners from academia, in dustry, and public agencies to present and discuss recent advances in the acquisition, management, retrieval, creation, and utilization of large amounts of multimedia con tent. Artistic and innovative applications through the active use of multimedia con tent are also subjects of interest. The conference aims at covering the following par ticular areas: (1) Dynamic multimedia data modeling and intelligent structuring of content based on active, bottom up, and self organized strategies. (2) Access archi tecture, querying facilities, and distribution mechanisms for multimedia content.