Hands On Virtual Computing

Author by : Ted Simpson
Language : en
Publisher by : Cengage Learning
Format Available : PDF, ePub, Mobi
Total Read : 55
Total Download : 817
File Size : 48,6 Mb
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Description : HANDS-ON VIRTUAL COMPUTING offers students as well as professionals the background in virtualization technology needed to advance in today's technology workplace. It provides an overview of virtualization technology with chapters dedicated to the latest virtualization products: VMware Workstation 6.5, VMware Server 2.0, Microsoft Virtual PC 2007, Microsoft Virtual Server 2005, and Hyper-V. Additional chapters focus on using virtualization software in networked server environments and include building virtual networks, implementing high-availability clusters, enhancing performance and security, and using Microsoft Virtual Machine Manager to centralize management of multiple virtual servers. This book incorporates hands-on activities and allows the reader to work with virtual computing concepts, using real-world situations to build the skills necessary for a successful career in a computer industry increasingly focused on virtualization. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.


Hands On Virtual Computing

Author by : Ted Simpson
Language : en
Publisher by : Cengage Learning
Format Available : PDF, ePub, Mobi
Total Read : 74
Total Download : 590
File Size : 42,6 Mb
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Description : Reader equip themselves for today’s dramatically changing IT world with the insights and timely instruction in HANDS-ON VIRTUAL COMPUTING, 2E. Whether a novice or experienced IT professional, this unique book combines current theory and developing concepts with practical hands-on activities and projects to help readers master virtualization and learn to apply those skills in real world scenarios. Readers gain experience working with the latest virtualization technology and learn the differences between the two major leaders in virtualization products -- VMware and Microsoft. Specific chapters address Oracle VirtualBox, VMware Workstation, Microsoft Hyper-V, VMware vSphere, and virtualization in software-defined data centers. Readers develop the solid understanding of virtualization concepts and products needed to advance today’s IT career. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.


Exam Prep For Bundle Hands On Virtual Computing

Author by : David Mason
Language : en
Publisher by : Rico Publications
Format Available : PDF, ePub, Mobi
Total Read : 51
Total Download : 840
File Size : 52,5 Mb
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Description : 5,600 Exam Prep questions and answers. Ebooks, Textbooks, Courses, Books Simplified as questions and answers by Rico Publications. Very effective study tools especially when you only have a limited amount of time. They work with your textbook or without a textbook and can help you to review and learn essential terms, people, places, events, and key concepts.


Exam Prep For Hands On Virtual Computing Loose Leaf Version

Author by : David Mason
Language : en
Publisher by : Rico Publications
Format Available : PDF, ePub, Mobi
Total Read : 31
Total Download : 380
File Size : 53,7 Mb
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Description : 5,600 Exam Prep questions and answers. Ebooks, Textbooks, Courses, Books Simplified as questions and answers by Rico Publications. Very effective study tools especially when you only have a limited amount of time. They work with your textbook or without a textbook and can help you to review and learn essential terms, people, places, events, and key concepts.


Exam Prep For Bundle Hands On Virtual Computing 2nd

Author by : David Mason
Language : en
Publisher by : Rico Publications
Format Available : PDF, ePub, Mobi
Total Read : 11
Total Download : 966
File Size : 45,6 Mb
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Description : 5,600 Exam Prep questions and answers. Ebooks, Textbooks, Courses, Books Simplified as questions and answers by Rico Publications. Very effective study tools especially when you only have a limited amount of time. They work with your textbook or without a textbook and can help you to review and learn essential terms, people, places, events, and key concepts.


Exam Prep For Bundle Hands On Virtual Computing Loose Leaf Version 2nd Lms Integrated For Mindtap Networking 1 Term 6 Months Printed Access Card

Author by : Dave Mason
Language : en
Publisher by : Rico Publications
Format Available : PDF, ePub, Mobi
Total Read : 93
Total Download : 709
File Size : 42,5 Mb
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Description : 5,600 Exam Prep questions and answers. Ebooks, Textbooks, Courses, Books Simplified as questions and answers by Rico Publications. Very effective study tools especially when you only have a limited amount of time. They work with your textbook or without a textbook and can help you to review and learn essential terms, people, places, events, and key concepts.


Exam Prep For Hands On Virtual Computing Mindtap Course List

Author by : David Mason
Language : en
Publisher by : Rico Publications
Format Available : PDF, ePub, Mobi
Total Read : 64
Total Download : 309
File Size : 47,8 Mb
pdf pdf

Description : 5,600 Exam Prep questions and answers. Ebooks, Textbooks, Courses, Books Simplified as questions and answers by Rico Publications. Very effective study tools especially when you only have a limited amount of time. They work with your textbook or without a textbook and can help you to review and learn essential terms, people, places, events, and key concepts.


Advances In Visual Computing

Author by : George Bebis
Language : en
Publisher by : Springer Science & Business Media
Format Available : PDF, ePub, Mobi
Total Read : 43
Total Download : 209
File Size : 45,6 Mb
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Description : The two volume set LNCS 5358 and LNCS 5359 constitutes the refereed proceedings of the 4th International Symposium on Visual Computing, ISVC 2008, held in Las Vegas, NV, USA, in December 2008. The 102 revised full papers and 70 poster papers presented together with 56 full and 8 poster papers of 8 special tracks were carefully reviewed and selected from more than 340 submissions. The papers are organized in topical sections on computer graphics, visualization, shape/recognition, video analysis and event recognition, virtual reality, reconstruction, motion, face/gesture, and computer vision applications. The 8 additional special tracks address issues such as object recognition, real-time vision algorithm implementation and application, computational bioimaging and visualization, discrete and computational geometry, soft computing in image processing and computer vision, visualization and simulation on immersive display devices, analysis and visualization of biomedical visual data, as well as image analysis for remote sensing data.


Entertainment Computing

Author by : Ryohei Nakatsu
Language : en
Publisher by : Springer Science & Business Media
Format Available : PDF, ePub, Mobi
Total Read : 81
Total Download : 699
File Size : 45,9 Mb
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Description : This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.