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- Emotions Technology Design and Learning
- Author : Sharon Y. Tettegah
- Publsiher : Academic Press
- Release : 07 October 2015
- ISBN : 012801881X
- Pages : 332 pages
- Rating : /5 from reviews
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Download or read book entitled Emotions Technology Design and Learning by author: Sharon Y. Tettegah which was release on 07 October 2015 and published by Academic Press with total page 332 pages . This book available in PDF, EPUB and Kindle Format. Emotions, Technology, Design, and Learning provides an update to the topic of emotional responses and how technology can alter what is being learned and how the content is learned. The design of that technology is inherently linked to those emotional responses. This text addresses emotional design and pedagogical agents, and the emotions they generate. Topics include design features such as emoticons, speech recognition, virtual avatars, robotics, and adaptive computer technologies, all as relating to the emotional responses from virtual learning. Addresses the emotional design specific to agent-based learning environments Discusses the use of emoticons in online learning, providing an historical overview of animated pedagogical agents Includes evidence-based insights on how to properly use agents in virtual learning environments Focuses on the development of a proper architecture to be able to have and express emotions Reviews the literature in the field of advanced agent-based learning environments Explores how educational robotic activities can divert students’ emotions from internal to external
- Author : Sharon Y. Tettegah,Martin Gartmeier
- Publisher : Academic Press
- Release Date : 2015-10-07
- Total pages : 332
- ISBN : 012801881X
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Summary : Emotions, Technology, Design, and Learning provides an update to the topic of emotional responses and how technology can alter what is being learned and how the content is learned. The design of that technology is inherently linked to those emotional responses. This text addresses emotional design and pedagogical agents, and ...
- Author : Sharon Tettegah,Safiya Noble
- Publisher : Academic Press
- Release Date : 2015-12-28
- Total pages : 268
- ISBN : 012801881X
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Summary : Emotional design explicitly addresses the emotional relationship between the objects and the subjects of design—in this book, the objects are technologies, and the subjects are technology users. The first section delves into the philosophy and theory of emotional design to provide a foundation for the rest of the book, ...
- Author : Anonim
- Publisher : Academic Press
- Release Date : 2016-01-04
- Total pages : 250
- ISBN : 012801881X
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Summary : Emotions, Technology, and Health examines how healthcare consumers interact with health technology, how this technology mediates interpersonal interactions, and the effectiveness of technology in gathering health-related information in various situations. The first section discusses the use of technology to monitor patients’ emotional responses to illness and its treatment, as well ...
- Author : Anonim
- Publisher : Academic Press
- Release Date : 2015-09-25
- Total pages : 364
- ISBN : 012801881X
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Summary : Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, ...
- Author : Sharon Y. Tettegah,Michael P. McCreery
- Publisher : Academic Press
- Release Date : 2015-11-17
- Total pages : 318
- ISBN : 012801881X
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Summary : Research suggests two important roles of emotion related to learning and technology. First, emotion can be the key factor that is being learned or taught through technological means. Second, emotional responses with and through technology can alter what is being learned or how the content is learned. The goal of ...
- Author : Jan L. Plass,Richard E. Mayer,Bruce D. Homer
- Publisher : MIT Press
- Release Date : 2020-02-04
- Total pages : 600
- ISBN : 012801881X
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Summary : A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning ...
- Author : Aaron Marcus
- Publisher : Springer Nature
- Release Date : 2021-04-12
- Total pages : 212
- ISBN : 012801881X
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Summary : Read online Design User Experience and Usability Case Studies in Public and Personal Interactive Systems written by Aaron Marcus, published by Springer Nature which was released on . Download full Design User Experience and Usability Case Studies in Public and Personal Interactive Systems Books now! Available in PDF, ePub and Kindle....
- Author : Trevor Van Gorp,Edie Adams
- Publisher : Elsevier
- Release Date : 2012
- Total pages : 217
- ISBN : 012801881X
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Summary : "'Design for Emotion' introduces you to the why, what, when, where and how of designing emotional experiences. Learn how to increase user engagement, loyalty and satisfaction by incorporating emotion and personality into your designs. This isn't just another book on design theory--it's exceptionally practical. The applications of emotion in design ...
- Author : Richard Kimbell,Kay Stables
- Publisher : Springer Science & Business Media
- Release Date : 2007-09-23
- Total pages : 326
- ISBN : 012801881X
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Summary : The product of ongoing research projects in design and technology teaching, this book summarizes the lessons learned. The book focuses on the design activity, on learning, teaching and assessment, and, more widely, on what can be learnt about the research process itself. The authors aim to answer questions such as ...
- Author : Allison Posey
- Publisher : ASCD
- Release Date : 2018-11-20
- Total pages : 180
- ISBN : 012801881X
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Summary : Research on the brain has shown that emotion plays a key role in learning, but how can educators apply that research in their day-to-day interactions with students? What are some teaching strategies that take advantage of what we know about the brain? Engage the Brain answers these questions with easy-to-understand ...
- Author : Mahbubur Rahman Syed
- Publisher : Unknown
- Release Date : 2008
- Total pages : 212
- ISBN : 012801881X
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Summary : "This book offers an in-depth explanation of multimedia technologies within their many specific application areas as well as presenting developing trends for the future"--Provided by publisher....
- Author : Terry T. Kidd,Holim Song
- Publisher : IGI Global
- Release Date : 2008
- Total pages : 978
- ISBN : 012801881X
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Summary : The Handbook of Research on Instructional Systems and Technology provides information on the different styles of instructional design methodologies, tips, and strategies on how to use technology to facilitate active learning as well as techniques to help faculty and researchers develop online instructional and teaching materials. With over 65 chapters contributed ...
- Author : Jelena Jovanović,Raymond Chiong
- Publisher : Informing Science
- Release Date : 2014-11-03
- Total pages : 492
- ISBN : 012801881X
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Summary : Technology Enhanced Learning (TEL) is a very broad and increasingly mature research field. It encompasses a wide variety of research topics, ranging from the study of different pedagogical approaches and teaching/learning strategies and techniques, to the application of advanced technologies in educational settings such as the use of different ...
- Author : Anthony L. Brooks,Eva Brooks
- Publisher : Springer
- Release Date : 2017-03-17
- Total pages : 324
- ISBN : 012801881X
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Summary : This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an ...
- Author : Kostas Karpouzis,Georgios N. Yannakakis
- Publisher : Springer
- Release Date : 2016-11-02
- Total pages : 338
- ISBN : 012801881X
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Summary : The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and ...