Emotions Technology and Digital Games

Written By Anonim
Emotions  Technology  and Digital Games
  • Publsiher : Academic Press
  • Release : 25 September 2015
  • ISBN : 0128018402
  • Pages : 364 pages
  • Rating : /5 from reviews
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Download or read book entitled Emotions Technology and Digital Games by author: Anonim which was release on 25 September 2015 and published by Academic Press with total page 364 pages . This book available in PDF, EPUB and Kindle Format. Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences. Details how games affect emotions—both during and after play Describes how we can manage a player’s affective reactions Applies the emotional affect to making games more immersive Examines game-based learning and education Identifies which components of online games support socio-emotional development Discusses the impact of game-based emotions beyond the context of games

Emotions Technology and Digital Games

Emotions  Technology  and Digital Games
  • Author : Anonim
  • Publisher : Academic Press
  • Release Date : 2015-09-25
  • Total pages : 364
  • ISBN : 0128018402
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Summary : Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, ...

Emotion in Games

Emotion in Games
  • Author : Kostas Karpouzis,Georgios N. Yannakakis
  • Publisher : Springer
  • Release Date : 2016-11-02
  • Total pages : 338
  • ISBN : 0128018402
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Summary : The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and ...

How to Play Video Games

How to Play Video Games
  • Author : Nina Huntemann
  • Publisher : NYU Press
  • Release Date : 2019-03-26
  • Total pages : 400
  • ISBN : 0128018402
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Summary : Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual ...

Handbook of Game Based Learning

Handbook of Game Based Learning
  • Author : Jan L. Plass,Richard E. Mayer,Bruce D. Homer
  • Publisher : MIT Press
  • Release Date : 2020-02-04
  • Total pages : 600
  • ISBN : 0128018402
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Summary : A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning ...

Emotions Technology and Health

Emotions  Technology  and Health
  • Author : Anonim
  • Publisher : Academic Press
  • Release Date : 2016-01-04
  • Total pages : 250
  • ISBN : 0128018402
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Summary : Emotions, Technology, and Health examines how healthcare consumers interact with health technology, how this technology mediates interpersonal interactions, and the effectiveness of technology in gathering health-related information in various situations. The first section discusses the use of technology to monitor patients’ emotional responses to illness and its treatment, as well ...

Interactivity Game Creation Design Learning and Innovation

Interactivity  Game Creation  Design  Learning  and Innovation
  • Author : Anthony L. Brooks,Eva Brooks
  • Publisher : Springer
  • Release Date : 2017-03-17
  • Total pages : 324
  • ISBN : 0128018402
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Summary : This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an ...

Games Without Frontiers

Games Without Frontiers
  • Author : Aki Järvinen
  • Publisher : Unknown
  • Release Date : 2009
  • Total pages : 416
  • ISBN : 0128018402
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Summary : Read online Games Without Frontiers written by Aki Järvinen, published by which was released on 2009. Download full Games Without Frontiers Books now! Available in PDF, ePub and Kindle....

Affective and Emotional Aspects of Human Computer Interaction

Affective and Emotional Aspects of Human Computer Interaction
  • Author : M. Pivec
  • Publisher : IOS Press
  • Release Date : 2006-03-02
  • Total pages : 332
  • ISBN : 0128018402
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Summary : The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behaviour. New research methods in this field are related to affective and emotional approaches to computer-supported learning and human-computer interactions. The major topics discussed are emotions, motivation, games and game-experience. ...

Newsweek

Newsweek
  • Author : Anonim
  • Publisher : Unknown
  • Release Date : 2000-03
  • Total pages : 212
  • ISBN : 0128018402
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Summary : Read online Newsweek written by , published by which was released on 2000-03. Download full Newsweek Books now! Available in PDF, ePub and Kindle....

Handbook of Research on Effective Electronic Gaming in Education

Handbook of Research on Effective Electronic Gaming in Education
  • Author : Ferdig, Richard E.
  • Publisher : IGI Global
  • Release Date : 2008-07-31
  • Total pages : 1762
  • ISBN : 0128018402
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Summary : "This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher....

Aesthetics and Design for Game based Learning

Aesthetics and Design for Game based Learning
  • Author : Michele D. Dickey
  • Publisher : Routledge
  • Release Date : 2015-02-20
  • Total pages : 160
  • ISBN : 0128018402
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Summary : Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet ...

Video Games and the Mind

Video Games and the Mind
  • Author : Bernard Perron,Felix Schröter
  • Publisher : McFarland
  • Release Date : 2016-07-19
  • Total pages : 224
  • ISBN : 0128018402
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Summary : Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital ...

Digital Games for Minority Student Engagement Emerging Research and Opportunities

Digital Games for Minority Student Engagement  Emerging Research and Opportunities
  • Author : Misra, Rupanada,Eyombo, Leo,Phillips, Floyd T.
  • Publisher : IGI Global
  • Release Date : 2019-02-15
  • Total pages : 120
  • ISBN : 0128018402
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Summary : Due to various challenges within the public-school system, such as underfunding, lack of resources, and difficulty retaining and recruiting teachers of color, minority students have been found to be underperforming compared to their majority counterparts. Minority students deserve quality public education, which can only happen if the gap in equity ...

Metropolis

Metropolis
  • Author : Anonim
  • Publisher : Unknown
  • Release Date : 2000
  • Total pages : 212
  • ISBN : 0128018402
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Summary : Read online Metropolis written by , published by which was released on 2000. Download full Metropolis Books now! Available in PDF, ePub and Kindle....

Computer Games as a Sociocultural Phenomenon

Computer Games as a Sociocultural Phenomenon
  • Author : Andreas Jahn-Sudmann,Ralf Stockmann
  • Publisher : Palgrave MacMillan
  • Release Date : 2008-01-17
  • Total pages : 229
  • ISBN : 0128018402
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Summary : In the course of their increasing sociocultural importance, the academic interest in computer games has been growing considerably in the last years. This profound anthology comprehensibly introduces latest approaches in the central fields of game studies and provides an extensive survey of the contemporary game culture. Internationally renowned media and ...