Programming Game Ai By Example

Author by : Mat Buckland
Language : en
Publisher by : Jones & Bartlett Learning
Format Available : PDF, ePub, Mobi
Total Read : 92
Total Download : 699
File Size : 51,7 Mb
pdf pdf

Description : Provides an introduction to AI game techniques used in game programming.


Artificial Intelligence For Games

Author by : Ian Millington
Language : en
Publisher by : CRC Press
Format Available : PDF, ePub, Mobi
Total Read : 67
Total Download : 281
File Size : 51,9 Mb
pdf pdf

Description : Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).


Game Ai Pro

Author by : Steven Rabin
Language : en
Publisher by : CRC Press
Format Available : PDF, ePub, Mobi
Total Read : 47
Total Download : 891
File Size : 47,6 Mb
pdf pdf

Description : Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today’s top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today’s most innovative games. The book includes core algorithms that you’ll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an AI sound designer. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.


Ai Techniques For Game Programming

Author by : Mat Buckland
Language : en
Publisher by :
Format Available : PDF, ePub, Mobi
Total Read : 95
Total Download : 516
File Size : 40,7 Mb
pdf pdf

Description :


Artificial Intelligence For Computer Games

Author by : John David Funge
Language : en
Publisher by : CRC Press
Format Available : PDF, ePub, Mobi
Total Read : 39
Total Download : 812
File Size : 43,6 Mb
pdf pdf

Description : Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.


Behavioral Mathematics For Game Ai

Author by : Michael L. McShaffry
Language : en
Publisher by : Cengage Learning
Format Available : PDF, ePub, Mobi
Total Read : 34
Total Download : 190
File Size : 50,7 Mb
pdf pdf

Description : Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial inte


Unity 4 X Game Ai Programming

Author by : Aung Sithu Kyaw
Language : en
Publisher by : Packt Publishing Ltd
Format Available : PDF, ePub, Mobi
Total Read : 97
Total Download : 876
File Size : 45,8 Mb
pdf pdf

Description : Step-by-step practical tutorialAre you are a programmer with basic knowledge of Unity3D who would like to add AI features to your game? Are you looking for a reference on implementing AI in Unity3D with simple to follow instructions, and lots of sample code and projects? Then this book is for you. You should have some background in C# language as this book will use C# for scripting. However if you know any other language you should be able to follow this book fairly easily.


Introduction To Game Ai

Author by : Neil Kirby
Language : en
Publisher by : Cengage Learning
Format Available : PDF, ePub, Mobi
Total Read : 12
Total Download : 878
File Size : 47,7 Mb
pdf pdf

Description : Today's game players expect increasingly realistic interaction within games. "Introduction to Game AI" teaches readers who are new to game AI the skills they need through hands-on projects based on small, understandable games. While there are many books t


Ai For Game Developers

Author by : David M Bourg
Language : en
Publisher by : "O'Reilly Media, Inc."
Format Available : PDF, ePub, Mobi
Total Read : 89
Total Download : 892
File Size : 52,5 Mb
pdf pdf

Description : Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.


Ai Game Development

Author by : Alex J. Champandard
Language : en
Publisher by : New Riders
Format Available : PDF, ePub, Mobi
Total Read : 13
Total Download : 736
File Size : 40,8 Mb
pdf pdf

Description : A definitive overview of a variety of popular AI techniques for game development takes experienced programmers through the entire design process, explaining how to create autonomous synthetic creatures and their unique abilities and skills and covering such topics as fuzzy logic, genetic algorithms, weapon selection, adaptive strategies, and more. Original. (Advanced)