Description : Want to achieve spectacular success in your personal and business life? Looking for ways to mold and capture superior teamwork, cohesion, and bone-deep dedication? Put Real Dream Teams on your list of must reads. From the headlines used to describe groups such as the 1992 U.S. Olympic basketball team, to Hollywood production moguls, to attorneys clashing in major criminal cases, we have all heard the phrase "dream teams" used and misused. Real Dream Teams is a book that focuses on extraordinary efforts by conditioned winners who have achieved outstanding results through what the authors call "synergistic group dynamics." Let Real Dream Teams point you in the direction of becoming a more effective team leader and team member. Read of team efforts and extraordinary practices and results as demonstrated by recipients of the Nobel Prize, the Medal of Honor, national championships, and best-in-industry awards. Take tips from those who have achieved their membership in Real Dream Teams:
Description : Award-winning entrepreneur and journalist Shane Snow reveals the counterintuitive reasons why so many partnerships and groups break down--and why some break through. The best teams are more than the sum of their parts, but why does collaboration so often fail to fulfill this promise? In Dream Teams, Snow takes us on an adventure through history, neuroscience, psychology, and business, exploring what separates groups that simply get by together from those that get better together. You'll learn: * How ragtag teams--from soccer clubs to startups to gangs of pirates--beat the odds throughout history. * Why DaimlerChrysler flopped while the Wu-Tang Clan succeeded, and the surprising factor behind most failed mergers, marriages, and partnerships. * What the Wright Brothers' daily arguments can teach us about group problem solving. * Pioneering women in law enforcement, unlikely civil rights collaborators, and underdog armies that did the incredible together. * The team players behind great social movements in history, and the science of becoming open-minded. Provocative and entertaining, Dream Teams is a landmark work that will change the way we think about people, progress, and collaboration.
Description : The world needs great individual educational changemakers capable of identifying problems and creating bold, scalable solutions. But the world also needs Dream Teams —groups of talented administrators, teachers, staff, students, and community members who are passionate about making things better for kids, believe that school-based change is the means to this end, and are willing to roll up their sleeves and work together to achieve it. This book is for Dream Teams in the making. In it, rising global education leaders Aaron Tait and Dave Faulkner share the models and methods of 10 brilliant leadership teams at urban, suburban, and rural schools in the United States, Canada, Australia, and New Zealand. Informed by these successes, the authors provide specific, sometimes audacious advice for navigating what they call the Change Leader Journey: how to move from Dream Team assembly and problem analysis all the way through to solution generation, piloting, promotion, and evaluation. Innovative educators come in all forms, and they require lots of options. Here, you'll find a collection of practical ideas and tools designed to fuel transformational leadership without sacrificing instructional excellence or anyone's sanity. Whether your team is a group of fearless rebels, more cautious types, or somewhere in between, Tait and Faulkner's flexible approach can help you figure out where you want your school to go, build a more collaborative and creative culture, and generate the solutions that best serve your students.
Description : Willie Miller is an Aberdeen legend. In a glittering career he won every domestic honour, played in two World Cup Finals for Scotland and led Aberdeen to victory in the 1983 European Cup Winners' Cup. He played with and against some of the greatest footballers of all time and now selects his Aberdeen Dream Team of the greatest players ever to pull on the famous red jersey. In Willie Miller's Aberdeen Dream Team there's serious competition for every position and Willie's choices are sure to spark debate. Willie has also invited some well-known Dons fans - Ally Begg, Chris Cusiter, Richard Gordon, Buff Hardie, Paul Lawrie, James Naughtie and Jack Webster - to contribute their own dream teams to see if they take issue with his own selections. Packed full of facts and anecdotes about the club's greatest heroes, Willie Miller's Aberdeen Dream Team is a fascinating and entertaining read for Dons fans of all ages. But will you agree with Willie's selections and the reasons he chose them?
Description : This first-ever interactive Agile Adventure is the gripping tale of an experienced team struggling with agile adoption. In this unique mashup of a business novel written in the gamebook format, you'll overcome common yet daunting challenges that come from using agile methods. As Jim, the agile coach, you'll learn to apply a range of thinking tools and techniques to real-life problems faced by teams and organizations. Find out what really works and what fails miserably from the consequences of your choices. And, unlike in the real world, if at first you don't succeed, you can make different choices until you get things right. Management is ready to disband your new agile team and outsource your project. Can you save The Dream Team? The Dream Team started their journey 18 months ago. Since then, life has become a nightmare. Progress has ground to a halt. Morale is low. Quality has become taboo. You have five days to figure out how to get the team back on track. There will be conflict and maybe tears. One thing is for sure: there will be plenty of tough decisions to make. Inspired by a classic gamebook series, this fun and interactive story has eight different endings designed to enrich and put your agile development knowledge and experience to the test. Packed with familiar scenarios an agile team faces every day, The Dream Team Nightmare offers you the chance to see what would happen if you could do things differently so you can change the way you do things for real with confidence. Combining practical team-building exercises with effective facilitation and Systems Thinking, by the end of the book you'll be ready to rescue projects in trouble, and get new projects off to a better start.
Description : The DREAM TEAM was a bunch of kids from Akron, Ohio-LeBron James and his best friends-who first met on a youth basketball team of the same name when they were ten and eleven years old. United by their love of the game and their yearning for companionship, they quickly forged a bond which would carry them through thick and thin (a lot of thin) and, at last, to the brink of a national championship. They were a motley group who faced challenges all too typical of inner-city America. LeBron grew up without a father and had moved with his mother more than a dozen times by the age of 10. Willie McGee, the quiet one, had left both his parents behind in Chicago to be raised by his older brother in Akron. Dru Joyce was outspoken, and his dad, who was ever-present, would end up coaching all five of the boys in high school. Sian Cotton, who also played football, was the happy-go-lucky enforcer, while Romeo Travis was unhappy, bitter, even surly, until he finally opened himself up to the bond his team mates offered. In the summer after seventh grade, the DREAM TEAM tasted glory when they qualified for a national championship tournament in Memphis. But they lost their focus, and had to go home early. They promised each other they would stay together and do whatever it took to win a national title. They had no idea how hard it would be to pursue that promise. In the years that followed, they would endure jealousy, hostility, exploitation, resentment from the black community (because they went to a "white" high school), and the consequence of their own over-confidence. Not least, they would all have to wrestle with LeBron's outsize success, which brought too much attention and even a whiff of scandal their way. But together these five boys became men as they sought a national championship. From the Trade Paperback edition.
Description : NEW YORK TIMES BESTSELLER Acclaimed sports journalist Jack McCallum delivers the untold story of the greatest team ever assembled: the 1992 U.S. Olympic Men’s Basketball Team. As a writer for Sports Illustrated, McCallum enjoyed a courtside seat for the most exciting basketball spectacle on earth, covering the Dream Team from its inception to the gold medal ceremony in Barcelona. Drawing on fresh interviews with the players, McCallum provides the definitive account of the Dream Team phenomenon. He offers a behind-the-scenes look at the controversial selection process. He takes us inside the team’s Olympic suites for late-night card games and bull sessions where superstars like Michael Jordan, Magic Johnson, and Larry Bird debated the finer points of basketball. And he narrates a riveting account of the legendary intrasquad scrimmage that pitted the Dream Teamers against one another in what may have been the greatest pickup game in history. In the twenty years since the Dream Team first captivated the world, its mystique has only grown. Dream Team vividly re-creates the moment when a once-in-a-millennium group of athletes came together and changed the future of sports—one perfectly executed fast break at a time. With a new Afterword by the author. “The absolute definitive work on the subject, a perfectly wonderful once-you-pick-it-up-you-won’t-be-able-to-put-it-down book.”—The Boston Globe “An Olympic hoops dream.”—Newsday “What makes this volume a must-read for nostalgic hoopsters are the robust portraits of the outsize personalities of the participants, all of whom were remarkably open with McCallum, both then and now.”—Booklist (starred review)
Description : Introduces the NFL's best current teams, including the Indianapolis Colts, the New England Patriots, the New Orleans Saints, and the Pittsburgh Steelers.
Description : A prominent baseball historian profiles his favorite players for each decade between 1900 to 1990, gathering archival and recent photographs, biographies, statistics, anecdotes, and career highlights.